Game Performance Improvements in Latest Mac OS X Update

From the article (emphasis mine):

When we first released our Source engine games on the Mac, we had to turn occlusion queries off but, with the latest update to 10.6.4, we can turn them back on, giving players higher visual quality.

Apple has some very nice performance analysis tools that allow us to diagnose performance issues like the occlusion query stall described above. Using these tools, another area that we’ve seen the driver spending a significant amount of time is in code which validates floating-point parameters that we hand off to OpenGL to drive the logic in our GPU-side shader code.

We have been able to measure performance improvements in this area with the latest software update, but we are anticipating even more speedups in this area if Apple implements the uniform_buffer_object extension and GLSL 1.3 in a future update. With these additional features, we will be able to sidestep this particular CPU bottleneck, allowing us to win back a bunch of CPU time and, ultimately, performance.

We are seeing dramatic performance improvements on iMac (Late 2009 and Mid 2010), Mac mini (Early 2009 and Mid 2010), Mac Pro (Early 2009), MacBook (Early 2009 and Mid 2010) and MacBook Pro (15-inch, Mid 2010) and MacBook Pro (17-inch, Mid 2010) models. Depending on the game, video settings and the hardware, we have measured frame rate improvements from 15% to 120% on these systems.

Cool.